Reviewed games / FIDE World Junior Rapid & Blitz Championships 2026, Blitz, Open, round 5

Mukhammadzokhid Suyarov vs Artem Uskov: game review

Mukhammadzokhid Suyarov won on 5 November 2026, in the Queen's Pawn Game: London System. Stockfish 19 reviewed every move of both players at depth 18, double-checked the sharp moments deeper, and labelled each one from Brilliant to Blunder.

The board after 32.Nxg6, with both players' accuracy
Mukhammadzokhid Suyarov 257689.4
Artem Uskov 254583.0
Mukhammadzokhid SuyarovLabelArtem Uskov
1!!Brilliant0
2!Great1
15Best14
5Excellent5
7Good6
9Book9
2?!Inaccuracy4
0??Blunder1

Key moments

The Brilliant and Great moves, and the costliest mistakes, as the review explains them.

25…Nd5: Great

25…Nd5! The only good move here: every alternative is clearly worse.

  • The next best move, 25…Rhe8, would drop Black's winning chances from 48% to 32% (+2.03).
  • 25…Nd5 threatens …Nxe3, winning the exchange, and stops Bxe6.
  • It threatens …Nxe3, winning the exchange, so White has to spend the next move on it.
  • White was threatening Bxe6, winning a pawn. Nd5 takes care of it.
  • The engine's plan continues with …Bc6 and …Qd8: this move is the first step.
  • White answers 26.Bxd5, taking the knight on d5, leaving Black with an isolated pawn on d5.

30…Qc7: Blunder

30…Qc7 is a blunder: Black's winning chances go from 39% to 17%.

  • White answers 31.Qc2: adds a decisive attacker on the g6 pawn: 2 attackers against 1 defender.
  • After Qc2, White wins 1 point of material within 4 moves.
  • Better was 30…Be8 (+1.24): shores up the g6 pawn, which was under as much attack as it had defence (1 against 1).

Better: 30…Be8 shores up the g6 pawn. After 31.Qc2 Bf7 32.Re7 Bxe7 33.Rxe7 Kf8 34.Rxf7+ Kxf7 35.Qxg6+ Ke6, Black comes out a piece up (+1.24).

31.Qc2: Great

31.Qc2! The only good move here: every alternative is clearly worse.

  • Adds a decisive attacker on the g6 pawn: 2 attackers against 1 defender.
  • The queen aims at the g6 pawn, a weak point in front of the Black king.
  • The next best move, 31.Qd1, would drop White's winning chances from 83% to 52% (+0.22).
  • 31.Qc2 wins a pawn, picking it up with 32.Nxg6, and threatens Qxg6+, winning a pawn.
  • Sets up a sequence and wins a pawn once the captures settle, picking it up with 32.Nxg6.
  • It threatens Qxg6+, winning a pawn, so Black has to spend the next move on it.

32.Nxg6: Brilliant

32.Nxg6!! A real sacrifice: White gives up material and the engine still rates it best.

  • Puts the knight on g6 where it can be taken.
  • Taking is too dangerous: Black's best reply is 32…Re8 33.Nh4 Bf8 34.Nf5+ instead (the engine rates it +4.28).
  • Takes the pawn on g6.
  • Leaves Black with an isolated pawn on f6: a long-term weakness.
  • 32.Nxg6 wins a pawn and threatens Re7, winning the queen for a rook, picking it up with 33.Rxf7+.
  • Takes the g6 pawn and wins a pawn once the captures settle.
  • The idea: 32.Nxg6!! offers the knight on g6. Taking it gives White the material back and more.
  • What White gives up: 32.Nxg6 puts the knight on g6 where it can be taken by the queen on f7. That's a knight on offer.
  • If Black takes the knight: 32…Qxg6 is met by 33.Re7+. Then 34.Rxe7+ gives check, and 35.Rxf7+ gives check. Material is level and White is winning (+5.79).
  • Black's best try: Black's best is to leave the knight alone and play 32…Re8. White answers 33.Nh4, and the knight on g6 gets away, threatening Nf5+, winning a bishop. Then 34.Nf5+ gives check, and 37.Rxe3 takes the rook on e3. White ends up 6 points of material ahead: White is winning (+4.28).
  • Without the sacrifice: The best move without the sacrifice, 32.g3, is clearly weaker (+0.14 against +4.28). Black answers 32…Re8, taking the open e-file, aiming at the rook on e3. That would leave White level.

33.Nh4: Great

33.Nh4! The only good move here: every alternative is clearly worse.

  • The next best move, 33.Ne7, would drop White's winning chances from 81% to 17% (−4.39).
  • 33.Nh4 gets the knight out of the way of …Qxg6 and threatens Nf5+, winning a bishop, picking it up with 34.Nxd6.
  • Black was threatening …Qxg6, winning a knight. The knight steps away.
  • It threatens Nf5+, winning a bishop, picking it up with 34.Nxd6, so Black has to spend the next move on it.
  • The engine's plan continues with Qd1 and Nf5+: this move is the first step.
  • Black answers 33…Bf8, winning a rook.

The opening

Queen's Pawn Game: London System (D02)

  • Both sides followed opening theory up to 9…Ng7: 18 moves in all, 9 by White and 9 by Black.
  • Theory runs out after 9…Ng7: too few games between strong players reached this position to go further.

Every move

The moves from the official broadcast on Lichess (the game), each with its label. Step through them on the board for the engine lines and an explanation of every move.

  1. 1.d4Nf6
  2. 2.Bf4d5
  3. 3.e3c5
  4. 4.Nf3Nc6
  5. 5.c3e6
  6. 6.Nbd2Nh5
  7. 7.Bg5f6
  8. 8.Bh4g6
  9. 9.Be2Ng7
  10. 10.Bg3Nf5
  11. 11.Qc2Be7
  12. 12.O-O?!Kf7
  13. 13.?!Rad1cxd4
  14. 14.exd4Nxg3
  15. 15.hxg3Bd6
  16. 16.c4Ne7
  17. 17.Qb3Kg7
  18. 18.Rfe1Rb8
  19. 19.Bf1Bd7
  20. 20.Nb1Qa5
  21. 21.Nc3a6
  22. 22.?!Re3Qb4
  23. 23.Qc2dxc4
  24. 24.a3Qa5
  25. 25.Bxc4!Nd5
  26. 26.Bxd5exd5
  27. 27.Qb3Bc6
  28. 28.Rde1Rhd8
  29. 29.g4?!h6
  30. 30.Nh4??Qc7
  31. 31.!Qc2Qf7
  32. 32.!!Nxg6Re8
  33. 33.!Nh4Bf8
  34. 34.Nf5+Kh8
  35. 35.Qd2Rxe3
  36. 36.Rxe3Qg6
  37. 37.Rh3Kh7
  38. 38.Qf4Re8
  39. 39.Re3?!h5
  40. 40.gxh5?!Qxh5
  41. 41.Rh3

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