Reviewed games / Chess.com blitz

Hikaru vs Sina-Movahed: game review

Sina-Movahed won on 22 October 2026, in the King's Indian Defense: Exchange Variation. Stockfish 19 reviewed every move of both players at depth 18, double-checked the sharp moments deeper, and labelled each one from Brilliant to Blunder.

The board after 22…Rb5, with both players' accuracy
Hikaru 346378.1
Sina-Movahed 336086.4
HikaruLabelSina-Movahed
0!Great3
9Best14
3Excellent1
5Good0
13Book13
1?!Inaccuracy2
3?Mistake1
1Miss0
0??Blunder1

Key moments

The Brilliant and Great moves, and the costliest mistakes, as the review explains them.

21.Rc6: Mistake

21.Rc6 is a mistake: White's winning chances go from 41% to 26%.

  • Black answers 21…a4, which pushes the passed pawn to a4.
  • Better was 21.Rfc1 (−0.99): the rook takes the open c-file.

Better: 21.Rfc1 takes the open c-file and protects the rook on c4. After 21…Rxc4 22.Rxc4 f6 23.Bd2 Nb4 24.g4, the rooks are traded (−0.99).

22…Rb5: Great

22…Rb5! The only good move here: every alternative is clearly worse.

  • Moves the attacked rook to safety.
  • Shores up the e5 pawn, which was under as much attack as it had defence (1 against 1).
  • The next best move, 22…Rxe4, would drop Black's winning chances from 66% to 55% (−0.56).
  • 22…Rb5 gets the rook out of the way of Bxb4.
  • White was threatening Bxb4, winning the exchange. The rook steps away.
  • White answers 23.Rfc1.

25…Rb3: Blunder

25…Rb3 is a blunder: Black's winning chances go from 77% to 50%.

  • White answers 26.Rc6: adds a decisive attacker on the knight on a6: 2 attackers against 1 defender.
  • Better was 25…Bf8 (−3.24), which protects the a3 pawn, which was hanging.

Better: 25…Bf8 stops Rxa3. After 26.Kf1 Rbb8 27.Ra1 f6 28.Ke2 Nc7 29.Rxa8 Rxa8 30.Ne1, the rooks are traded (−3.24).

26.h4: Miss

26.h4 misses the chance 25…Rb3 gave: Rc6 would have punished it. White's winning chances go from 50% to 31%.

  • Black answers 26…Bf8: shores up the a3 pawn, which was under as much attack as it had defence (1 against 1).
  • Moves a pawn from in front of the king, loosening its cover.
  • Better was 26.Rc6 (0.00): adds a decisive attacker on the knight on a6: 2 attackers against 1 defender.

Better: 26.Rc6 threatens Rcxa6, winning a knight. After 26…Rb1+ 27.Be1 Bf8 28.Raxa6 Rxa6 29.Rxa6 f5, the rooks are traded and White comes out a piece up (0.00).

27…Rd8: Mistake

27…Rd8 is a mistake: Black's winning chances go from 69% to 49%.

  • White answers 28.Be3, which moves the attacked bishop to safety.
  • Better was 27…Nc7 (−2.20): moving away uncovers the rook on a8, which now hits the rook on a4.

Better: 27…Nc7 threatens …Rxa4, winning the exchange. After 28.Rxa8 Nxa8 29.Kh2 Nb6 30.Ng4 Bg7, the rooks are traded (−2.20).

30.Ra7: Mistake

30.Ra7 is a mistake: White's winning chances go from 49% to 30%.

  • Black answers 30…Rb1+: the rook joins the attack: it now hits 2 squares around the White king.
  • After Rb1+, Black wins 1 point of material within 4 moves.
  • Better was 30.f4 (−0.10), which pushes a pawn towards the Black king, to pry open lines in front of it.

Better: 30.f4 threatens Ra7, winning a pawn, picking it up with 31.Rxf7+. After 30…a2 31.Ra7 Rb7 32.Rxb7 a1=Q+ 33.Kh2, the pawn promotes on a1 and White is a piece down (−0.10).

30…Rb1+: Great

30…Rb1+! The only good move here: every alternative is clearly worse.

  • The rook joins the attack: it now hits 2 squares around the White king.
  • Check, and White has only two legal replies.
  • The next best move, 30…Be7, would drop Black's winning chances from 70% to 8% (+6.55).
  • 30…Rb1+ wins a pawn, picking it up with 31…Rxf2.
  • Sets up a sequence and wins a pawn once the captures settle, picking it up with 31…Rxf2.
  • White answers 31.Kh2.

32…Rf4: Great

32…Rf4! The only good move here: every alternative is clearly worse.

  • The rook forks the knight and the pawn: both can't be saved at once.
  • Moves the attacked rook to safety.
  • The next best move, 32…Rff1, would drop Black's winning chances from 86% to 72% (−2.51).
  • 32…Rf4 wins two pawns, picking it up with 33…Rxg4, and gets the rook out of the way of Nxf2.
  • Sets up a sequence and wins two pawns once the captures settle, picking it up with 33…Rxg4.
  • White was threatening Nxf2, winning a rook. The rook steps away.

The opening

King's Indian Defense: Exchange Variation (E92)

  • Both sides followed opening theory up to 13…Rd7: 26 moves in all, 13 by White and 13 by Black.
  • Theory runs out after 13…Rd7: too few games between strong players reached this position to go further.

Every move

The moves from Chess.com (the game), each with its label. Step through them on the board for the engine lines and an explanation of every move.

  1. 1.c4Nf6
  2. 2.Nc3g6
  3. 3.e4d6
  4. 4.d4Bg7
  5. 5.Nf3O-O
  6. 6.Be2e5
  7. 7.dxe5dxe5
  8. 8.Qxd8Rxd8
  9. 9.Nd5Nxd5
  10. 10.cxd5c6
  11. 11.Bc4b5
  12. 12.Bb3a5
  13. 13.Bg5Rd7
  14. 14.Rc1Bb7
  15. 15.a4cxd5
  16. 16.Bxd5Na6
  17. 17.Bxb7Rxb7
  18. 18.axb5Rxb5
  19. 19.O-ORxb2
  20. 20.Rc4?!Rb4
  21. 21.?Rc6?!h6
  22. 22.Bd2!Rb5
  23. 23.Rfc1a4
  24. 24.R6c4a3
  25. 25.Ra4??Rb3
  26. 26.h4Bf8
  27. 27.Nxe5?Rd8
  28. 28.?!Rxa6Rxd2
  29. 29.Rc8Kg7
  30. 30.?Ra7!Rb1+
  31. 31.Kh2Rxf2
  32. 32.?Ng4!Rf4
  33. 33.Kh3h5
  34. 34.Ne5Bd6
  35. 35.g3Rf2

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