Reviewed games / Amsterdam Chess Open 2026 - Group A, round 5

Lorenzo Lodici vs Max Warmerdam: game review

Max Warmerdam won on 22 October 2026, in the Caro-Kann Defense. Stockfish 19 reviewed every move of both players at depth 18, double-checked the sharp moments deeper, and labelled each one from Brilliant to Blunder.

The board after 17.Nxd4, with both players' accuracy
Lorenzo Lodici 256884.5
Max Warmerdam 254387.9
Lorenzo LodiciLabelMax Warmerdam
3!Great3
29Best28
3Excellent6
7Good3
5Book4
2?!Inaccuracy6
2??Blunder0

Key moments

The Brilliant and Great moves, and the costliest mistakes, as the review explains them.

17.Nxd4: Great

17.Nxd4! The only good move here: every alternative is clearly worse.

  • Takes the knight on d4.
  • Moving away uncovers the bishop on g2, which now hits the knight on c6.
  • The next best move, 17.Nd2, would drop White's winning chances from 51% to 39% (−1.21).
  • 17.Nxd4 stops …Nxb3 and uncovers an attack on the knight on c6.
  • Black was threatening …Nxb3, winning a pawn. Nxd4 takes care of it.
  • Trades knights.

27.Nd6: Great

27.Nd6! The only good move here: every alternative is clearly worse.

  • The knight forks the rook and the pawn: both can't be saved at once.
  • Moves the attacked knight to safety.
  • The next best move, 27.Na3, would drop White's winning chances from 50% to 39% (−1.26).
  • 27.Nd6 forks the rook and the pawn.
  • Black answers 27…Nxd5, taking the bishop on d5, leaving White with an isolated pawn on b2 and a king with pawns missing from its shelter.
  • Engine line: 27…Nxd5 28.cxd5 Rc2 29.f4 exf4 30.Rxd4 Kc7 (0.00).

28…Rc2: Great

28…Rc2! The only good move here: every alternative is clearly worse.

  • The rook reaches the seventh rank, where 2 pawns sit and the king is cut off on the back rank.
  • Attacks the b2 pawn, which is undefended.
  • The next best move, 28…Kc7, would drop Black's winning chances from 50% to 35% (+1.67).
  • 28…Rc2 wins a pawn, picking it up with 29…exf4, and gets the rook out of the way of Nxc8.
  • Sets up a sequence and wins a pawn once the captures settle, picking it up with 29…exf4.
  • White was threatening Nxc8, winning the exchange. The rook steps away.

31…Rxc1: Great

31…Rxc1! The only good move here: every alternative is clearly worse.

  • Takes the rook on c1.
  • The next best move, 31…d3, would drop Black's winning chances from 48% to 31% (+2.21).
  • 31…Rxc1 trades off the attacked rook instead of losing it to Rxc2+.
  • White was threatening Rxc2+, winning a rook. The rook takes something with it instead.
  • Trades rooks.
  • The rook on c1 can be taken by the rook on e1.

48.hxg5: Great

48.hxg5! The only good move here: every alternative is clearly worse.

  • Takes the pawn on g5.
  • The next best move, 48.Ne6+, would drop White's winning chances from 59% to 44% (−0.61).
  • 48.hxg5 wins a pawn and threatens gxf6, winning two pawns.
  • Takes the g5 pawn and wins a pawn once the captures settle.
  • It threatens gxf6, winning two pawns, so Black has to spend the next move on it.
  • Black was threatening …gxh4, winning a pawn. hxg5 takes care of it.

50.gxf6: Blunder

50.gxf6 is a blunder: White's winning chances go from 50% to 7%.

  • Black answers 50…Rg3: the rook joins the attack: it now hits 3 squares around the White king.
  • After Rg3, Black wins 4 points of material within 5 moves.
  • Better was 50.Rh1 (0.00): the rook takes the open h-file.

Better: 50.Rh1 takes the open h-file. Engine line: 50…Rc8 51.Rh3 Bf1 52.Rg3 Be2 53.gxf6 Rh8 54.Nxd4 exd4 55.Kxd4 Bd1 (0.00).

50…Rg3: Great

50…Rg3! The only good move here: every alternative is clearly worse.

  • The rook joins the attack: it now hits 3 squares around the White king.
  • Attacks the b3 pawn, which is undefended.
  • The next best move, 50…Rg4+, would drop Black's winning chances from 93% to 10% (+6.10).
  • 50…Rg3 wins a rook for a pawn, picking it up with 51…Rxc3, and threatens …Re3#, with mate in 1.
  • Sets up a sequence and wins a rook for a pawn once the captures settle, picking it up with 51…Rxc3.
  • It threatens …Re3#, with mate in 1, so White has to spend the next move on it.

51.Rc6+: Blunder

51.Rc6+ is a blunder: White's winning chances go from 5% to 0%. It allows mate in 2.

  • Black answers 51…Bxc6, which takes the rook on c6.
  • After Bxc6, Black wins 2 points of material within 3 moves.
  • Better was 51.Rc3 (−8.20), which protects the b3 pawn, which was hanging.

Better: 51.Rc3 threatens Rxg3, winning a rook and a bishop, and stops the mate threat …Re3#. After 51…Rxc3 52.Nxd4 exd4 53.f7 Rc8 54.Kxd4 Rf8, White is 6 points of material down (−8.20).

The opening

Caro-Kann Defense (B10)

  • Both sides followed opening theory up to 5.g3: 9 moves in all, 5 by White and 4 by Black.
  • Theory runs out after 5.g3: too few games between strong players reached this position to go further.

Every move

The moves from the official broadcast on Lichess (the game), each with its label. Step through them on the board for the engine lines and an explanation of every move.

  1. 1.e4c6
  2. 2.Nf3d5
  3. 3.e5Bf5
  4. 4.Nh4Bd7
  5. 5.g3Nh6
  6. 6.Bg2Nf5
  7. 7.Nf3e6
  8. 8.O-Oc5
  9. 9.d3Nc6
  10. 10.c4dxc4
  11. 11.dxc4Be7
  12. 12.Nc3O-O
  13. 13.Bf4Qb6
  14. 14.Qb3Qxb3
  15. 15.axb3Rfd8
  16. 16.g4Nfd4
  17. 17.!Nxd4cxd4
  18. 18.Nb5f6
  19. 19.exf6gxf6
  20. 20.Bc7Rdc8
  21. 21.Bd6Kf7
  22. 22.Rad1?!e5
  23. 23.Bd5+?!Ke8
  24. 24.?!h3Kd8
  25. 25.Rfe1a6
  26. 26.Bxe7+Nxe7
  27. 27.!Nd6Nxd5
  28. 28.cxd5!Rc2
  29. 29.f4Kc7
  30. 30.Ne4Rf8
  31. 31.Rc1!Rxc1
  32. 32.Rxc1+Kb6
  33. 33.f5Bb5
  34. 34.Kf2?!Bd3
  35. 35.Nc5Bb5
  36. 36.Ne4?!Bd3
  37. 37.Kf3h6
  38. 38.Nc5Bb5
  39. 39.Ke4Rg8
  40. 40.Ne6Bd7
  41. 41.b4Rh8
  42. 42.h4Bb5
  43. 43.b3?!Bd7
  44. 44.Rg1Bb5
  45. 45.?!Nc5Kc7
  46. 46.Rc1?!Rg8
  47. 47.g5hxg5
  48. 48.!hxg5b6
  49. 49.Ne6+Kd6
  50. 50.??gxf6!Rg3
  51. 51.??Rc6+

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